Head in the Clouds: Writing BioShock Infinite

ADVERTISEMENT


The toughest question to answer is “How do you write for a BioShock game?” Wait, let me back up.

I started at Irrational almost a year ago. At that point, there wasn’t a “writing team”, it was just Ken Levine. Luckily, Ken is a smart guy and knew that this upcoming game was going to be big. Bigger than any game he’d worked on before. So I tricked him into hiring me, and a couple months later we realized it was still a really big game, so Joe Fielder tricked us into hiring him as well. And the three of us, along with Jordan Thomas, tried to wrangle the beast that is BioShock Infinite.

The writing team at Irrational is structured a lot like a television writing staff. (At least I assume. I’ve never worked in TV, so maybe they don’t have a special room for footrubs and/or quiet sobbing.)
PlayStation Blog

If you enjoyed this post, please consider leaving a comment or subscribing to the RSS feed to have future articles delivered to your feed reader.

Related posts:

  1. BioShock Infinite PS3 Release Date Announced
  2. BioShock Infinite Will Release on October 16/19th
  3. VGA 2011: BioShock Infinite Trailer
  4. Watch 15 Minutes of BioShock Infinite for PS3
  5. PlayStation Blogcast 055: To BioShock Infinite and Beyond

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>